\hypertarget{structSDLjeu}{
\section{SDLjeu Struct Reference}
\label{structSDLjeu}\index{SDLjeu@{SDLjeu}}
}


cree le jeu en sdl  




{\ttfamily \#include $<$jeuSDL.h$>$}

\subsection*{Public Attributes}
\begin{DoxyCompactItemize}
\item 
Grille $\ast$ \hyperlink{structSDLjeu_a7ff0e43dc0b043159ade391c93511323}{grillejeu}
\item 
SDL\_\-Surface $\ast$ \hyperlink{structSDLjeu_ac1b9277e62b9bcea05c111053a31f5a8}{ecran}
\item 
SDL\_\-Surface $\ast$$\ast$ \hyperlink{structSDLjeu_afbd3116c40d55548b7e795a4c1bd0385}{images}
\item 
\hyperlink{structSDLtexte}{SDLtexte} \hyperlink{structSDLjeu_a9758f3c755a6517a83e70a7f9a4e2a5a}{compteur}
\item 
\hyperlink{structSDLsmiley}{SDLsmiley} \hyperlink{structSDLjeu_a592c1ad71fc6499e2ce5d744d35a23db}{smiley}
\end{DoxyCompactItemize}


\subsection{Detailed Description}
cree le jeu en sdl 

\subsection{Member Data Documentation}
\hypertarget{structSDLjeu_a9758f3c755a6517a83e70a7f9a4e2a5a}{
\index{SDLjeu@{SDLjeu}!compteur@{compteur}}
\index{compteur@{compteur}!SDLjeu@{SDLjeu}}
\subsubsection[{compteur}]{\setlength{\rightskip}{0pt plus 5cm}{\bf SDLtexte} {\bf SDLjeu::compteur}}}
\label{structSDLjeu_a9758f3c755a6517a83e70a7f9a4e2a5a}
ce champ indique le texte permettant d' afficher le nombre de cases restantes a decouvrir \hypertarget{structSDLjeu_ac1b9277e62b9bcea05c111053a31f5a8}{
\index{SDLjeu@{SDLjeu}!ecran@{ecran}}
\index{ecran@{ecran}!SDLjeu@{SDLjeu}}
\subsubsection[{ecran}]{\setlength{\rightskip}{0pt plus 5cm}SDL\_\-Surface$\ast$ {\bf SDLjeu::ecran}}}
\label{structSDLjeu_ac1b9277e62b9bcea05c111053a31f5a8}
ce champ indique la fenetre du jeu \hypertarget{structSDLjeu_a7ff0e43dc0b043159ade391c93511323}{
\index{SDLjeu@{SDLjeu}!grillejeu@{grillejeu}}
\index{grillejeu@{grillejeu}!SDLjeu@{SDLjeu}}
\subsubsection[{grillejeu}]{\setlength{\rightskip}{0pt plus 5cm}Grille$\ast$ {\bf SDLjeu::grillejeu}}}
\label{structSDLjeu_a7ff0e43dc0b043159ade391c93511323}
ce champ indique le pointeur sur le jeu \hypertarget{structSDLjeu_afbd3116c40d55548b7e795a4c1bd0385}{
\index{SDLjeu@{SDLjeu}!images@{images}}
\index{images@{images}!SDLjeu@{SDLjeu}}
\subsubsection[{images}]{\setlength{\rightskip}{0pt plus 5cm}SDL\_\-Surface$\ast$$\ast$ {\bf SDLjeu::images}}}
\label{structSDLjeu_afbd3116c40d55548b7e795a4c1bd0385}
ce champ indique le tableau d'images a afficher \hypertarget{structSDLjeu_a592c1ad71fc6499e2ce5d744d35a23db}{
\index{SDLjeu@{SDLjeu}!smiley@{smiley}}
\index{smiley@{smiley}!SDLjeu@{SDLjeu}}
\subsubsection[{smiley}]{\setlength{\rightskip}{0pt plus 5cm}{\bf SDLsmiley} {\bf SDLjeu::smiley}}}
\label{structSDLjeu_a592c1ad71fc6499e2ce5d744d35a23db}
ce champ indique le smiley de l'etat de la partie (gagnee, perdue, en cours) 

The documentation for this struct was generated from the following file:\begin{DoxyCompactItemize}
\item 
\hyperlink{jeuSDL_8h}{jeuSDL.h}\end{DoxyCompactItemize}
